Stronghold - A Classic PC Game
Dungeon & Dragons: Stronghold
Genre: Fantasy - Strategy
Platform: PC Game (DOS?)
Mixing the gameplay of Civilization and similar games into real-time
and with a 3D view, players must build up a small village in the
Dungeons and Dragons fantasy universe into a Stronghold. How much
micro-management you wish to do is up to you; the computer can take care
of much of it.
You recruit and train Fighters, Thieves, Clerics
and Magic Users to venture out and claim more land and resources, which
include removing hostile forces. Take control of food supply and the
production and management of buildings including castles, markets and
magic schools.
Your victory condition is based on your alignment:
Lawful players must advance to the rank of Emperor, Chaotic players must
destroy all enemy strongholds, and Neutral players must do both!
Stronghold,
not to be confused with the castle building strategy game of the same
name, is an interesting game set in the AD&D universe. At this point
you may be thinking I'm talking about a RPG but no, this really is a
strategy game. Stronghold runs in real time and displays each 'tile' of
the land in 3d, complete with citizens wandering around and crops
growing, seasons changing and monsters and characters battling. This
really is quite amazing especially considering how old the game is, it
all looks pretty good and there are quite a few different buildings to
construct and a nice variety of monsters to fight. Everyone in your
kingdom has an opinion of you as their ruler as well as their own
suggestions, click on anyone and you'll be given a more than adequate
view of their current status and thoughts. Your aim is to build up your
empire and then defeat the other monsters or strongholds. Enemies vary
from very stupid creatures like giant bats who just flap around
attacking things to evil wizards who construct their own buildings. Your
own people can be 'attracted' to training, building or recruiting.
Surprisingly you can train any of the people in your empire and they
will gain levels and new abilities, including spells and suchlike. This
means that with a bit of micromanagement you can train up a powerful
group of characters and use them to deal with your enemies. Somewhat
strangely though the characters in your empire don't seem to conform to
the AD&D rules too closely. I'm no expert but some characters are
clerics by race, whereas others are elves. I suppose they just decided
to simplify it into general types, I mean the game is quite confusing as
it is so clerical elves might have been a step too far!
Stronghold
is an ambitious game, it aims to put you in charge of just about every
aspect of running a fantasy empire. It looks good, there is no doubt
about that, but it is confusing as well. Balancing gold, food and
housing is one thing but when it comes to actually grouping a party and
sending them out to do something you'll almost certainly need to read
the manual carefully and experiment a bit. My own personal experiences
with it led me to believe that whoever designed the 'magnet' system of
movement needed an extended beating with a +3 mace of sense seeing. That
said, perseverence yields rewards and though you will still long to be
able to just group select as you can in say Command and Conquer the
system does make things possible, though never especially easy. Battles
occur when your forces meet enemies and everything is pretty much
automatic. You could send in some nearby reinforcements but chances are
by the time they turn up everything will be over anyway. The battles are
watchable though and there is a good variety of enemies. Character
types sometimes play a huge part in combat, for instance an undead force
will have little chance against your gang of clerics whilst a pack of
thieves are likely to spot an enemy far faster than your other
characters. This is pretty good and justifys the different character
types as far as I am concerned, there is genuine tactical difference
between them and though all you can do is watch the battles it is
gratifying to see that different characters have different abilities. I
should mention that 'you' the player also has an alignment that changes
the victory conditions. Good players must simply attain high rank by
seeing off attackers and building a huge and thriving stronghold, evil
players must destroy everyone else and neutral players must do both!
Stronghold
is more sim city than fantasy general, building a large fantasy city
and seeing it flourish is pretty satisfying and the large variety of
enemy forces is pretty good too. Combat is the weak spot, beyond being
an interesting spectacle from time to time, and it all looks good enough
despite the games age. Really the question is how much time and effort
are you prepared to put into enjoying it? If you like a quick,
straightforward strategy game - and there's nothing wrong in that - you
will probably find Stronghold overwhelming and a bit fiddly. If you like
a game you can really get stuck into and which plays more like a
sandbox simulation than a hardcore strategy game you will almost
certainly find months, if not years of enjoyment from this title.
Personally, for what it's worth, I found it quite engrossing but wished
there were better controls to move a party around since individual
troops are not enough to make an impact. There's a lot to like in the
game and if you like the fantasy setting, or AD&D especially, and
you don't mind poring over the manual a bit then you will probably be
completely lost in this game for hours. The learning curve is steep,
probably more so than any game I've played recently and this might
explain why it didn't do very well in terms of sales despite its nice
appearance. If you are prepared to climb that curve though you'll find
treasure awaits, just don't forget to pack plenty of provisions.
Part of the Dungeons & Dragons games Series
Stronghold download
Stronghold Game Download (free-minimum option)
Download Old Games
Personal note: This game is where I got the inspiration for FireHeart - Quest for Freedom
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